玩家面板
配置由用户 2932102935 提供
功能介绍
基于无尽工艺 GUI,显示目标玩家的背包、龙核、萌芽、饰品槽位及相关变量数据的玩家面板。可用于管理员查看玩家信息,或供玩家之间互相查看
槽位适配
- ✅龙核 DragonCore
- ✅萌芽 GermPlugin
- ✅饰品 YeeJewelry
- ✅饰品 LyInventory
使用说明
指令:
/cx look 玩家面板 <目标玩家>此指令默认需 OP 权限,可配合其他插件(如玩家交互执行 OP 指令)以允许玩家查看目标玩家的面板信息
效果展示



配置文件
yaml
# Powered by core #
# https://www.goodmc.cn/ #
# 配置由用户 2932102935 提供
title: "&c&l玩家面板"
layout:
- "####A####"
- "# D IJH#"
- "#BEC #"
- "# F KLM#"
- "# G #"
- "#########"
function:
"玻璃板":
char: "#"
display:
material: BLACK_STAINED_GLASS_PANE
name: " "
lore:
- "§f "
"头颅":
char: "A"
display:
material: PLAYER_HEAD
# 头颅皮肤,仅在物品类型为头颅时生效,支持变量与表达式
skull: "%player_name%"
name: "§a%player_name%"
"主武器":
char: "B"
display:
# 从指定目标读取物品(支持以下格式)
# 背包槽位:container_0,箱子(GUI)槽位:chest_0
# 主手:container_mainhand,副手:container_offhand
# 头盔:container_helmet,胸甲:container_chestplate
# 护腿:container_leggings,靴子:container_boots
# DragonCore_戒指槽,GermPlugin_戒指槽
# YeeJewelry_饰品背包#戒指,LyInventory_饰品背包#戒指
identity: "container_mainhand"
# 目标路径物品不存在时显示的占位物品
material: ARMOR_STAND
name: "§f主武器 (未装备)"
"副武器":
char: "C"
display:
identity: "container_offhand"
material: ARMOR_STAND
name: "§f副武器 (未装备)"
"头盔":
char: "D"
display:
identity: "container_helmet"
material: ARMOR_STAND
name: "§f头盔 (未装备)"
"胸甲":
char: "E"
display:
identity: "container_chestplate"
material: ARMOR_STAND
name: "§f胸甲 (未装备)"
"护腿":
char: "F"
display:
identity: "container_leggings"
material: ARMOR_STAND
name: "§f护腿 (未装备)"
"靴子":
char: "G"
display:
identity: "container_boots"
material: ARMOR_STAND
name: "§f靴子 (未装备)"
"戒指":
char: "H"
display:
identity: "DragonCore_戒指槽位"
material: RED_STAINED_GLASS_PANE
name: "§f戒指 (未装备)"
"项链":
char: "I"
display:
identity: "DragonCore_项链槽位"
material: RED_STAINED_GLASS_PANE
name: "§f项链 (未装备)"
"拳套":
char: "J"
display:
identity: "DragonCore_拳套槽位"
material: RED_STAINED_GLASS_PANE
name: "§f拳套 (未装备)"
"攻击属性":
char: "K"
display:
material: IRON_SWORD
name: "&6攻击属性"
lore:
- "&a物理伤害: &f%ap_attack%"
- "&6真实伤害: &f%ap_real_attack%"
- " "
- "&c暴击几率: &f%ap_crit:max%&8&l%"
- "&c暴击倍率: &f%ap_crit_rate:max%&8&l%"
- "&c吸血几率: &f%ap_vampire:max%&8&l%"
- "&c吸血倍率: &f%ap_vampire_rate:max%&8&l%"
- " "
- "&3命中: &f%ap_hit:max%&8&l%"
- "&3破甲: &f%ap_sunder_armor:max%&8&l%"
- "&6护甲穿透: &f%ap_see_through:max%&8&l%"
"防御属性":
char: "L"
display:
material: IRON_CHESTPLATE
name: "&3防御属性"
lore:
- "&a生命上限: &f%ap_health:max%&8&l%"
- " "
- "&a护甲值: &f%ap_armor:max%&8&l%"
- "&a物理防御: &f%ap_defense%"
- " "
- "&c暴击抗性: &f%ap_crit_resist:max%&8&l%"
- "&c吸血抗性: &f%ap_vampire_resist:max%&8&l%"
- " "
- "&6反弹几率: &f%ap_reflection:max%&8&l%"
- "&6反弹伤害: &f%ap_reflection_rate:max%&8&l%"
- "&6闪避几率: &f%ap_dodge:max%&8&l%"
"其他属性":
char: "M"
display:
material: BOOK
name: "&7其他属性"
lore:
- "&a物品暴率: &f%ap_dljc:max%"
- "&a掉率倍率: &f%ap_dlbl:max%"
- "&a生命恢复: &f%ap_restore%"
- "&a灵魂恢复: &f%ap_restore_ratio:max%&8&l%"
- " "
- "&6移速加成: &f%ap_moving:max%&8&l%"
- "&6经验加成: &f%ap_exp_addition:max%&8&l%"